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Scenes

Documentation and guides to help you get the most out of TAC.

Overview

Scenes in TAC represent locations in your adventure. Each scene consists of:

Core Elements:

  • Background image (AI-generated from your description)
  • Placements (monsters and notes)
  • Walls and barriers
  • Light sources

Creating and Managing Scenes

Creating Scenes

To create a scene, simply use the voice or text input and ask for it. Examples:

  • "Create a dark tavern scene with a bar at the back and a bunch of tables"
  • "Create a scene of a crystal cavern full of crystallized pools"

The AI will help generate appropriate descriptions and create the scene with a matching background image.

Updating Scenes

To update a scene, use voice or text input to request changes. Examples:

  • "Update the tavern scene description to include more details about the bar"
  • "Change the forest scene to be darker and more mysterious"
  • "Generate a new image for the cave that shows more crystals"

The AI will help implement your requested changes while preserving existing scene elements.

Removing Scenes

To remove a scene, use voice or text input to request its deletion. Examples:

  • "Delete the tavern scene"
  • "Remove the unused forest scene"
  • "Get rid of the old cave scene"

The AI will confirm and handle the scene deletion for you.

Selection Tool

The Selection Tool is the default tool for interacting with scene elements. Access it from the rightmost toolbar using the pointer icon.

With this tool active:

  • Pan around your scene by dragging the background
  • Add placements by dragging monsters and notes from the left sidebar (see Placements section below for more details)
  • Click on a scene name in the left sidebar to switch to that scene for management

Wall and Light Tool

Access the Wall and Light Tool from the rightmost toolbar. When active, it enables a new left side menu with the following options:

  • Walls: Draw walls and barriers
  • Lights: Place and size light sources
  • Configure: Adjust properties of selected elements
  • Remove: Delete walls or lights

Drawing Walls

  • Click and drag, then release to create a wall
  • Walls automatically connect when endpoints are placed close to each other
  • Hold Ctrl (Windows) or Cmd (Mac) to enable continuous wall placement

Placing Lights

  • Click where you want the light
  • Drag to adjust the light's size

Configuration Options Walls can be configured to block:

  • Movement
  • Vision
  • Sound

Lights can be configured with:

  • Radius
  • Color

Removing Elements

  • Click on any wall or light to remove it

Image Tool

The Image Tool opens the image editor for the scene's background image. Access it from the rightmost toolbar using the image icon.

For more details about image editing features, see the Image Editor documentation.

Placements

Placements allow you to add Monsters or Notes to your scene.

Adding Placements

  • Make sure the Selection Tool is active
  • Drag and drop a monster or note from the left menu onto your scene

Managing Placements

  • Click and drag any placement to move it around the scene
  • Click on a placement to select it, which will:
    • Show its name plate
    • Enable the removal feature